Внешность
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Характер
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История
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Навыки
Elf, Rogue 2, 2th level
Exp. ***\2000
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Medium, 567 years, male, СN, 170cm, 65 kg
Str 10 (+0) 10 (2 очка)
Dex 17 (+3) 15 (8 очков) + 2 (Elf)
Con 10 (+0) 12 (4 очка) - 2 (Elf)
Int 14 (+2) 14 (6 очков)
Wis 8 (-1) 8 (0 очков)
Cha 10 (+0) 10 (2 очка)
HP: 6 = 6
AC: 17 (+4 Chain shirt, +3 Dex)
Touch: 13, Flat-footed: 14
BAB: +1
Grapple: +0
Speed: 30
Initiative: +3 (+3 Dex)
Attacks
Rapier, masterwork (att +5 dam 1d6, 18-20/x2)
Crossbow, hand (att +4 dam 1d4, 19-20/x2, range x30)
Fortitude +0 (+0 roge, +0 Con) +
Reflex +6 (+3 roge, +3 Dex)
Will -1 (+0 roge, -1 Wis)
Racial abilities
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• +2 Dexterity, –2 Constitution: Elves are graceful but frail. An elf’s grace makes her naturally better at stealth and archery.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• Elf base land speed is 30 feet.
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. Elves esteem the arts of swordplay and archery, so all elves are familiar with these weapons.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. An elf’s senses are so keen that she practically has a sixth sense about hidden portals.
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Elves commonly know the languages of their enemies and of their friends, as well as Draconic, the language commonly found in ancient tomes of secret knowledge.
• Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing (see XP for Multiclass Characters, page 60). Wizardry comes naturally to elves—indeed, they sometimes claim to have invented it, and fighter/wizards are especially common among them
Rogue 2
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Armor proficiency - Rogues are proficient with light armor, but not with shields.
Weapon proficiency - Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.
Sneak Attack +1d6
Trapfinding (Можно искать и обезвреживать ловушки со сложностью выше 20)
Evasion (Ex): При успешном спасброске по рефлексам не получаю урон от заклинаний и т.п. эффектов.
Skills
Armor check penalty -1
*Bluff (Cha) +5 (+5 rank, +0 Cha)
*Diplomacy (Cha) +6 (+4 rank, +2 Bluff, +0 Cha)
*Disable Device (Int) +9 (+5 rank, +2 Thieves’ tools, +2 Int)
*Hide (Dex) +12 (+4 rank, +5 плащ, +3 Dex)
*Listen (Wis) +1 (+4 rank, +2 elf, -4 Flaw, -1 Wis)
*Move Silently (Dex) +7 (+4 rank, +3 Dex)
*Open Lock (Dex) +10 (+5 rank, +2 Thieves’ tools, +3 Dex)
*Search (Int) +9 (+5 rank, +2 elf, +2 Int)
*Sleight of Hand (Dex) +10 (+5 rank, +2 Bluff, +3 Dex)
*Spot (Wis) +1 (+4 rank, +2 elf, -4 Flaw, -1 Wis)
*Tumble (Dex) +8 (+5 rank, +3 Dex)
Appraise (Int) +4 (+0 rank, +2 Scale, merchant’s, +2 Int)
Balance (Dex) +5 (+0 rank, +2 Tumble, +3 Dex)
Climb (Str) +0 (+0 rank, +0 Str)
Decipher Script (Int) +2 (+0 rank, +2 Int)
Disguise (Cha) +2 (+0 rank, +2 Bluff, +0 Cha)
Escape Artist (Dex) +3 (+0 rank, +3 Dex)
Forgery (Int) +2 (+0 rank, +2 Int)
Gather Information (Cha) +0 (+0 rank, +0 Cha)
Intimidate (Cha) +2 (+0 rank, +2 Bluff, +0 Cha)
Jump (Str) +2 (+0 rank, +2 Tumble, +0 Str)
Sense Motive (Wis) -1 (+0 rank, -1 Wis)
Swim (Str) +0 (+0 rank, +0 Str)
Ride (Dex) +3 (+0 rank, +3 Dex)
Use Magic Device (Cha) +0 (+0 rank, +0 Cha)
Use Rope (Dex) +3 (+0 rank, +3 Dex)
Languages: Common, Elven, Orc, Draconic.
Flaws:
Murky-Eyed: In combat, every time you attack an opponent that has concealment, roll your miss chance twice.
Inattentive: You take a –4 penalty on Listen checks and Spot checks.
Feats:
Weapon Finesse(1st): With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Combat Expertise(Flaw) Trade attack bonus for AC (max 5 points).
Improved Feint(Flaw) Feint in combat as move action.
Инвентарь
Chain shirt, masterwork (AC +4, maxDex +4, ACP -1, Arcane Spell Failure 20%) 25 lbs. 250gp
Rapier, masterwork (dam 1d6, 18-20/x2) 2 lbs. 320gp
Longbow (dam 1d8, 20/x3) 3 lbs. 75gp
Arrows (20) 3 lbs. 1gp
Sunrod (4) 4 lbs. 8gp
Backpack 2 lbs. 2gp
Rope, silk, x150 ft., 15 lbs 30gp
Grappling hook 4 lbs. 1gp
Flint and steel, * 1gp
Carrying capacity: 33/66/100
Load: 67,5 lbs or 41 lbs, without Backpack
Стартовые деньги: 1000
Спеллы соответственно ниже.
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