[Starfinder] Инцидент на станции "Абсалом" | Партия


Эхо Сол`лар

В игре

Автор:   Ivgur
Раса:   Kasatha
Класс:   Посол (Envoy-Xenoseeker)
Мировоззрение:   Принципиальный нейтральный
Сила:10 [+0]
Ловкость:14 [+2]
Выносливость:10 [+0]
Интеллект:10 [+0]
Мудрость:11 [+0]
Обаяние:18 [+4]
Внешность


Если бы "человек" описывал Эхо, как впрочем и любого представителя расы Каста, он бы непременно отметил высокий рост, на голову выше среднего человека. Пепельного цвета кожу, и черные лишенные зрачков, глаза. Две пары тонких рук, и такие же тонкие ноги, вызывают аналогию с насекомыми. Нижняя часть головы постоянно прикрыта маской или специально повязаным шарфом. Над глазами есть две вертикальные полосы красного цвета, которые со временем обезцвечиваются и разбегаются по вертикально удлененному черепу, сетью причудливых узоров.   
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Навыки
Эхо Сол`Лар
Race: Kasatha
Class/Level: Envoy 2
Theme: Xenoseeker

Size: Medium
Gender: Male
Homeworld: Idari
Alignment: LN
(Deity: The Cycle)

ABILITY SCORES:
STR: 10 [+0] +2(раса)
DEX: 14 [+2]
CON: 10 [+0]
INT: 10 [+0] -2(раса)
WIS: 11 [+0] +2(раса)
CHA: 18 [+4] +1(тема)

SAVING THROWS:
Fort: +0 = 0 [Con] + 0 [Base]
Ref: +5 = 2 [Dex] + 3 [Base]
Will: +3 = 0 [Wis] + 3 [Base]

COMBAT STATS:
Initiative: +6 = 2 [Dex] + 4 [Class]
Perception: +0
Stamina Points: 12/12 = 0 [Con] + 6 [Envoy] * 2
Hit Points: 16/16 = 4 [Kasatha] +6 [Envoy] *2
Resolve Points: 5/5 = 1 [lvl/2] + 4 [Cha]
Speed: 30 = 30 [Base]

EAC (energy): 13 = 10 + 1 [Armor] + 2 [Dex]
KAC (kinetic): 14 = 10 + 2 [Armor] + 2 [Dex]
AC vs Combat Maneuvers 22 = 8 + 14 KAC
Resistance -

ATTACKS:
Basic attack bonus +1
* Attack #1 (Staff, Battle): +1 bab
1d4 +0 str = 1d4 B ( Critical knockdown Special analog, block)
* Attack #2 (Needler Pistol): +1 bab +2 dex = +3
1d6 = 1d6 P (Range 30 ft.; Critical injection DC +2 Capacity 6 darts; Usage 1)

RACIAL TRAITS:
● Desert Stride: Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
● Four-Armed: Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat
● Historian: Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.
● Natural Grace: Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.

FEATURES:
● Armor Proficiency: Light armor;
● Weapon Proficiency: basic melee weapons, grenades, small arms;
● Theme knowledge (Xenoseeker): You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
● Envoy Improvisations(Ex): You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
●●Get ’Em (Ex): As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet
●●Inspiring Boost (Ex): As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy (see page 242) at any point after your last turn ended. That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier (10SP). Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points.
● Expertise (Ex): You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. At 1st level, when attempting a Sense Motive check, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. You can use this and other expertise abilities as long as you have at least 1 Resolve Point remaining.
●Skill expertise(EX): At 1st level and every 4 levels thereafter, you can use expertise with one additional class skill. You must have at least 1 rank in a skill to select it, and it must come from the following list: Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), and Medicine (Int).

Str 10 (+0); Dex 14 (+2); Con 10 (+0); Int 10 (+0); Wis 11 (+0); Cha 18 (+4)
SKILLS:

+4 Acrobatics: + 2 [Dex] + 2 [Race]
+2 Athletics: + 2 [Race]
+8 Bluff: 1 [Rank] + 4 [Cha] + 3 [Class
+4 Computers: 1 [Rank] + 3 [Class]
+7 Culture: 2 [Ranks] + 3 [Class] + 2 [Race]
+9 Diplomacy: 2 [Ranks] + 3 [Class] + 4 [Cha] + 1d6 [Skill expertise]
+4 Disguise: + 4 [Cha]
+4 Engineering: 1 [Rank] + 3 [Class]
+8 Intimidate: 1 [Rank] + 3 [Class] + 4 [Cha]
+3 Life Science: 2 [Ranks] + 1 [Theme]
+5 Medicine: 2 [Rank] + 3 [Class]
+0 Perception:
+2 Piloting: + 2 [Dex]
+9 Profession (Orator): 2 [Rank] + 3 [Class] + 4 [Cha]
+5 Sense Motive: 2 [Rank] + 3 [Class] + 1d6 [Expertise]
+2 Sleight of Hand: + 2 [Dex]
+2 Stealth: + 2 [Dex]

FEATS:
● TImproved Feint - As a move action, you can attempt a Bluff check against a single opponent (DC = either 10 + you opponent’s total Sense Motive skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater) to cause that opponent to be flat-footed for the next attack you make against it before the end of you next turn.
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Лекс `ЭлБи` Блутоф

В игре
Автор:   voidman
Раса:   Человек
Класс:   Солдат (Soldier - Ace Pilot)
Мировоззрение:   Хаотичный нейтральный
Сила:13 [+1]
Ловкость:18 [+4]
Выносливость:15 [+2]
Интеллект:14 [+2]
Мудрость:11 [+0]
Обаяние:13 [+1]
Внешность

Рослый и видный брюнет со всегда уверенным и немного надменным лицом и прямым, открытым и храбрым взглядом. Благодаря мягкости и плавности движений никогда не скажешь, что он сделает в следующий момент - исполнит поклон или врежет в лицо. И то, и другое он может сделать коротким и выверенным, даже красивым движением.
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Навыки
Male human Ace Pilot Soldier 2 CN medium humanoid (Human) (HP 4, +2 to Dex, +1 feat, +1 skill point/lvl)
DEFENCE
SP 27, HP 21, RP 5
EAC 14, KAC 15
Fort +3 (+2 CON) = +5; Ref +0 (+4 DEX) = +4; Will +3 (+0 WIS) = +3

OFFENSE
Speed 30 ft.
Melee: knife +8 (1d4; analog, operative)
Ranged: Hunting Rifle +8 (1d8P; critical -)
Ranged: Artillery Laser +9 (1d10F, critical ignite d6)
STATISTICS
Str 13(+1); Dex 18 (+4); Con 15 (+2); Int 14 (+2); Wis 11 (+0); Cha 13 (+1)
SKILLS:
Acrobatics (Dex) 3 + 3 (Class) + 4 (Dex) = +10
Athletics (Str) 2 + 3 (Class) + 1 (Str) = +6
Engineering (Int) 3 + 3 (class) + 2 (Int) = +8
Intimidate (Cha) 3 + 3 (Class) + 1 (Cha) = +7
Medicine (Int) 1 + 3 (Class) +2 (INT) = +6
Piloting (Dex) 3+ 3 (Class) + 4 (DEX) + 1 (theme) = +11
Profession (Cha, Int, or Wis) +2
Survival (Wis) 3 + 3 (Class) + 0 (WIS) = +6
Culture (Int) (некласс.) 2+2 (Int) = +4 (-5 DC for knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Armor Proficiency
Light armor and heavy armor
Weapon Proficiency
Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades
Feats:
Deadly Aim (-2 to attack, +1/2 BAB to Damage, ranged only)
Weapon Focus (Adv. Ranged) (+1 to Attack roll with selected weapons) -> Versatile Focus (+1 to Attack rolls with all weapons character is proficient with)
Far Shot
Languages: Common, Draconic, Lashunta, Kasatha;

SPECIAL ABILITIES:
PRIMARY FIGHTING STYLE: Sharpshoot
Sniper’s Aim (Ex) 1st Level
When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover.
GEAR BOOST (lvl 3)
Laser Accuracy (+1 to hit with laser weapons)
WEAPON SPECIALIZATION: LONGARMS (lvl 3)
Add +level to all Longarms damage
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Эйлис Джаксер

В игре

Автор:   lonebeast
Раса:   Человек
Класс:   Техномант
Мировоззрение:   Хаотичный добрый
Сила:14 [+2]
Ловкость:14 [+2]
Выносливость:14 [+2]
Интеллект:17 [+3]
Мудрость:12 [+1]
Обаяние:11 [+0]
Внешность
Эйлис - девушка где-то лет двадцати пяти, немного выше среднего роста, плечистая, атлетически сложенная. (Кто сказал, что техноманты - хлюпики? Вы просто не видели Эйлис). Рыжие волосы коротко обрезаны, зелёные глаза смотрят недружелюбно, кожа нехарактерно для большинства рыжих тёмная, с едва уловимым медным отливом - знающий человек может догадаться, что в жилах Эйлис течёт кровь краснокожих людей с Акитона. Благодаря атлетическому сложению, короткой стрижке, неженственным манерам и привычке одеваться подчёркнуто неженственно Эйлис можно было бы принять за парня... но только со спины - при взгляде спереди принять Эйлис за мужчину мешают два весьма выдающихся вторичных половых признака. Левую руку обвивает узор татуировок, в которых знающий человек может опознать магические диаграммы.
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Навыки
Female human mercenary technomancer 1 CG Medium humanoid (human)
Init +2; Perception +4
DEFENSE
SP 21 HP 19 RP 4
EAC 13; KAC 14
Fort +3; Ref +3; Will +4

OFFENSE
Speed 30 ft.
Melee: cestus battleglove +4 (1d4+5; analog)
Ranged: light reaction cannon +4 (1d10+3 P; range 90 ft.; penetrating)
Technomancer Spells Known (CL 3rd; ranged +4):
1st (4/day) — grease, jolting surge, magic missiles, overheat
0 (at will) — dancing lights, detect magic, energy ray, mending, psychokinetic hand, telepathic message

STATISTICS
Str 14 (+2); Dex 14 (+2); Con 14 (+2); Int 17 (+3); Wis 12 (+1); Cha 11 (+0)
Skills: Athletics +8 (3 ranks), Computers +10 (3 ranks), Engineering +9 (3 ranks), Intimidate +3 (3 ranks), Mysticism +8 (3 ranks), Perception +4 (3 ranks), Physical Science +9 (3 ranks), Piloting +8 (3 ranks); (Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5)
Armor Proficiency: Light armor
Weapon Proficiency: Basic melee weapons and small arms
Feats: Longarms Proficiency, Heavy Weapons Proficiency, Spell Focus, Weapon Specialization (heavy weapons)
Languages: Akitonian, Common, Draconic, Vesk, Ysoki
Other Abilities: Spell Cache, Magic Hack (Energize Spell), Techlore +1, Weapon Specialization

SPECIAL ABILITIES
Spell Cache (Su) Ailys has a tattoo that functions as her spell cache. Once per day, she can cast one of her spells known even if she has expended all her spell slots of that spell level.
Energize Spell (Ex) Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.
Techlore (Ex) You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter.
Weapon Specializtion (Ex) You gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.
Spells Ailys can cast these spells, each as a standard action.
Dancing Lights: Create and direct up to four lights.
Detect Magic: This spell reveals whether creatures or objects seen within a 60-foot cone are magical, and with concentration, can determine whether one magical source is a spell, magic item, or other effect, and its caster level.
Energy Ray: Ailys can fire a ray of energy (choose acid, cold, electricity, or fire) as a ranged attack (+2 bonus) that targets EAC and deals 1d3 damage of the chosen energy type.
Grease: Ailys can coat a 10-foot square or one object with slippery grease, causing creatures in the area to fall prone or drop the object (Reflex DC 14 partial).
Jolting Surge: Touch deals 4d6 electricity damage.
Magic Missile: Two missiles deal 1d4+1 force damage.
Mending: This spell restores 1d4 Hit Points to one object or construct of up to 1 bulk.
Overheat: This spell deals 2d8 fire damage within a 15-ft. cone.
Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.
Telepathic Message: This spell allows to mentally communicate with any one creature or suitable computer within a 110-ft. radius, sending short telepathic message and hearing simple telepathic replies.
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Коннор Декард

В игре

Автор:   Dargot
Раса:   Android
Класс:   Operative
Мировоззрение:   Принципиальный нейтральный
Сила:10 [+0]
Ловкость:16 [+3]
Выносливость:14 [+2]
Интеллект:16 [+3]
Мудрость:13 [+1]
Обаяние:6 [-2]
Внешность

Если Коннор прикрывает прической находящийся в правой верхней части лба светодиод, он очень похож на невыразительного человека. Средний рост, среднее телосложение, средний возраст, темные волосы, темные глаза, светлая кожа - таких можно встретить практически везде, встретить, пройти мимо и забыть как тысячи им подобных. Но при минимальном общении природу Коннора выдают совершенно невыразительное лицо без всякой мимики и такой же, лишенный эмоций голос.

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Навыки
Languages: Common, Castrovelian, Akitonian, Aklo, Brethedan, Eoxian

Ability Scores:
Str: 10(+0) = 10
Dex: 16(+3) = 14 + 2(android)
Con: 14(+2) = 13 + 1(bounty hunter)
Int: 16(+3) = 14 + 2(android)
Wis: 13(+1) = 13
Chr: 6(-2) = 8 - 2(android)

HP: 22 = 4(android) + 18(operative)
SP: 24 = 18(operative) + 6(con)
RP: 4 = 1(lvl) + 3(dex)

Movement: 40ft
Initiative: +9 = +2(operative's edge) +3(dex) +4(improved initiative)
BAB: +2 = +2(operative)

Fort save: +3 = +1(operative) + 2(con)
Ref save: +6 = +3(operative) + 3(dex)
Will save: +4 = +3(operative) + 1(wis)

Race: Android (Medium humanoids with the android subtype). +2 Dex, +2 Int, -2 Cha, HP 4
- Constructed: For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
- Exceptional Vision: Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.
- Flat Affect: Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
- Upgrade Slot: Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Theme: Bounty Hunter. +1 Con
- Theme Knowledge - Choose a specific sentient creature that you can identify by name, alias, or specific identity to be your mark. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark. You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks.

Class: Operative. HP 6, SP 6+Con mod., Skill ranks 8 + Int mod., Light armor, basic melee weapons, small arms, sniper weapons proficiency. Dex Key ability.
- Operative's Edge(Ex) + 2: Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.
- Trick attack(Ex) +1d8: You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
- Specialization: Daredevil. Associated Skills: Acrobatics and Athletics. You can attempt an Acrobatics check to make a trick attack.
- Evasion (Ex): If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
- Operative Exploit: As you gain experience, you learn special tricks called operative exploits. You learn your first operative exploit at 2nd level, and you learn an additional exploit every 2 levels thereafter. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier. If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier. You cannot learn the same exploit more than once unless it specially says otherwise.
- Combat Trick (Ex). You gain a bonus combat feat. You must meet all of that feat’s prerequisites. Weapon Focus(small arms).
- Quick movement (Ex) +10 ft. As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.
- Weapon Specialization(Ex). You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.

Feats:
- Skill Focus (Acrobatics): You gain a +3 insight bonus to checks involving the chosen skill.
- Skill Focus (Athletics): You gain a +3 insight bonus to checks involving the chosen skill.
- Improved Initiative: You gain a +4 bonus to initiative checks.
- Weapon Focus(small arms): You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.
- Versatile Focus (Combat): +1 bonus to attack rolls with all weapon types you are proficient with.
- Weapon Specialization(basic melee weapons, small arms, sniper weapons): Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons.

Skills: 33 ranks = (8(operative)+3(int))*3
Acrobatics(Dex) +14 = 3(daredevil) + 3(dex) + 3(class) + 3(skill focus) + 2(operative's edge)
Athletics(Str) +11 = 3(daredevil) + 0(str) + 3(class) + 3(skill focus) + 2(operative's edge)
Computers(Int) +11 = 3(rank) + 3(int) +3(class) + 2(operative's edge)
Culture(Int) +10 = 3(rank) + 3(int) +3(class) + 2(operative's edge)
Engineering (Int) +11 = 3(rank) + 3(int) +3(class) + 2(operative's edge)
Life Science(Int) +6 = 1(rank) + 3(int) + 2(operative's edge)
Medicine(Int) +11 = 3(rank) + 3(int) +3(class) + 2(operative's edge)
Mysticism (Wis) +4 = 1(rank) + 1(wis) + 2(operative's edge)
Perception(Wis) +9 = 3(rank) + 1(wis) +3(class) + 2(operative's edge)
Piloting(Dex) +11 = 3(rank) + 3(dex) +3(class) + 2(operative's edge)
Physical Science (Int) +6 = 1(rank) + 3(int) + 2(operative's edge)
Profession(bounty hunter)(Wis) +7 = 1(rank) + 1(wis) +3(class) + 2(operative's edge)
Sense Motive(Wis) +7 = 3(rank) + 1(wis) +3(class) + 2(operative's edge) -2(android)
Sleight of Hand(Dex) +11 = 3(rank) + 3(dex) +3(class) + 2(operative's edge)
Stealth(Dex) +11 = 3(rank) + 3(dex) +3(class) + 2(operative's edge)
Survival(Wis) +9 = 2(rank) + 1(wis) +3(class) + 2(operative's edge) +1(bounty hunter)
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N-8

Персонаж мертв

Автор:   Numetorum
Раса:   Андроид
Класс:   Оперативник(призрак)/Изгой
Мировоззрение:   Хаотичный нейтральный
Сила:11 [+0]
Ловкость:18 [+4]
Выносливость:15 [+2]
Интеллект:15 [+2]
Мудрость:10 [+0]
Обаяние:7 [-2]
Внешность
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Навыки
N-8
Оперативник 1ур./Андроид/Изгой
Пол: Мужской
Размер: Средний
Скорость: 30фут.
Родной мир:

СТАТИСТИКА:


Оружие:
-Нож для выживания(аналоговый, оперативный): 1d4B/+4
-Тактический пистолет(аналаговый) : 1d6P/30фут./9р./+4

СПОСОБНОСТИ:


Черты:


Языки:

Грузоподьемность: 3B,1L/7Bulk[11/2(СИЛ)+2(ИНВ)]

Опыт: 0
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Ридл

Персонаж мертв

Автор:   ProfessorBlack
Раса:   Ysoki
Класс:   Mechanic
Мировоззрение:   Нейтральный
Сила:11 [+0]
Ловкость:18 [+4]
Выносливость:13 [+1]
Интеллект:19 [+4]
Мудрость:11 [+0]
Обаяние:10 [+0]
Внешность
Снежно - белая шерсть, невероятно уставший взгляд и некоторая сгорбленность, из - за которой кажется ниже среднестатистического юсоки - те признаки, по которым проще всего найти этого крыса. Человек разбирающийся, тем не менее, может отметить что по даже меркам своей расы он довольно молод. Одежду всегда подбирает со множеством карманов, в которых хранит инструменты, детали и прочие необходимые ему вещи. Пешком можно заметить редко - чаще всего можно восседает верхом на собственном дроне, который вполне отчётливо напоминает гуманоида с пристроенным позади креслом, предоставляющего своему владельцу превосходную защиту спереди, что в инженерском деле порой может пригодиться.
Характер
Информация доступна только мастеру и хозяину персонажа.
История
Информация доступна только мастеру и хозяину персонажа.
Навыки


SP: 7 HP: 8 RP: 5
EAC: 14 KAC: 14
BAB: 1 MAB: 0 RAB: 4
Fortitude: +4 Reflex: +7 Will: +0
Initiative: 4
Size: Small
Armor Proficiency: Light Armor
Weapon Proficiency: Basic Melee Weapons, Grenades, Small Arms

Ability Scores:
Strength (Str) = 11 (+0)
Dexterity (Dex) = 18 (+4)
Constitution (Con) = 13 (+1)
Intelligence (Int) = 19 (+4)
Wisdom (Wis) = 11 (+0)
Charisma (Cha) = 10 (+0)

Skills:
[4] Acrobatics (Dex) = 4 (AS) = 4
[4] Athletics (Str) = 1 (Rank) + 3 (Class) = 4
[0] Bluff (Cha)
[11] Computers (Int) = 2 (Rank) + 3 (Class) + 4 (AS) + 1 (Insight) = 11
Culture (Int)
[0] Diplomacy (Cha)
[0] Disguise (Cha)
[13] Engineering (Int) = 3 (Rank) + 3 (Class) + 4 (AS) + 2 (Race) + 1 (Insight) = 13
[0] Intimidate (Cha)
[9] Life Science (Int) = 1 (Rank) + 3 (Class) + 4 (AS) + 1 (Scholar) = 9
[10] Medicine (Int) = 3 (Rank) + 3 (Class) + 4 (AS) = 10
Mysticism (Wis)
[4] Perception (Wis) = 1 (Rank) + 3 (Class) = 4
[9] Physical Science (Int) = 2 (Rank) + 3 (Class) + 4 (AS) = 9
[4] Piloting (Dex) = 4 (AS) = 4
Profession (Cha, Int, or Wis):
[9] Electrician (Int) = 2 (Rank) + 3 (Class) + 4 (AS) = 9
[8] Lab Technician (Int) = 1 (Rank) + 3 (Class) + 4 (AS) = 8
[0] Sense Motive (Wis)
Sleight of Hand (Dex)
[6] Stealth (Dex) = 4 (AS) + 2 (Race) = 6
[2] Survival (Wis) = 2 (Race) = 2

Feats:
Medical Expert - You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. If you have an ability that enables you to treat deadly wounds more often but with a longer time frame (such as the envoy’s surgeon expertise talent), you cannot use this feat to use that ability more quickly. When used in this way, the medpatch or sprayflesh does not perform any of its normal functions. You can also use the Medicine skill to provide longterm care with just a medkit.

Mechanic Tricks:
Portable Power: You can use your custom rig to supply limited power for up to 1 minute to a computer or starship system that lacks power. If this system is part of a much larger network, this trick does not supply power to the entire network, just to a limited point of access (typically a terminal), which might greatly limit functionality. Once you have used portable power on a system, you cannot do so again on that system for 24 hours.

Languages:
Common, Ysoki, Brethedan, Lashunta, Kasatha, Dwarven, Elven

Drone:
HP: 10 RP: 0
EAC: 10 KAC: 13
BAB: 1 MAB: 3 RAB: 2
Fortitude: +4 Reflex: +0 Will: +0
Size: Medium
Weapon Proficiency: Small Arms

Ability Scores:
Strength (Str) = 14 (+2)
Dexterity (Dex) = 12 (+1)
Constitution (Con) = 10 (+0)
Intelligence (Int) = 6 (-2)
Wisdom (Wis) = 10 (+0)
Charisma (Cha) = 6 (-2)

Skills:
[6] Athletics (Str) = 1 (Rank) + 3 (Class) + 2 (AS) = 6

Feats:
Great Fortitude - Gain a +2 bonus to Fortitude saving throws.

Mods:
Riding Saddle - Your drone is equipped with a seat and programming to carry a rider as a combat-trained mount. If you ride your drone, it must be at least your size or larger. To carry another rider, the drone must be at least one size larger than the rider. You can direct your dron mount in battle without attempting Survival checks.
Reductive Plating - Your drone gains damage reduction 1/—. This increases to DR 2/— at 7th level and increases by 1 again at 13th level and every 3 levels thereafter.
Weapon Mount, x2
Weapon Proficiency

Bulk: 3/7
Reaction Cannon (Level 1; 1d10 P; 90 ft; 6 rounds; 3 Bulk; Penetrating)
12 Rounds, heavy



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Тим

Заявка на рассмотрении
Автор:   Amatevil
Раса:   Человек
Класс:   Солдат
Мировоззрение:   Нейтральный добрый
Сила:20 [+5]
Ловкость:18 [+4]
Выносливость:18 [+4]
Интеллект:17 [+3]
Мудрость:17 [+3]
Обаяние:11 [+0]
Внешность
Характер
Информация доступна только мастеру и хозяину персонажа.
История
Информация доступна только мастеру и хозяину персонажа.
Навыки
Мужчина Человек (Привычный к высокой гравитации) Солдат 6 уровень Нейтральный добрый
Тип: гуманоид
Размер: Средний
Бонус инициативы +8; бонус Внимательности +12

ПОКАЗАТЕЛИ ЗАЩИТЫ:
ПЖ 66 ПЗ 46 ПР 8
ЭКБ 22 KКБ 24
Спасброски:
Стойкость +9; Реакция +6; Воля +8

ПОКАЗАТЕЛИ АТАКИ:
Скорость: 35 футов.
БМА +6
Ближний бой:
- Импульсная перчатка "Гром", атака +12, 1к6+13 дробящий и звуковой урон, крит - нокдаун
- Плазменное дошко "Красная звезда", атака +12, 1к10+13 огненного и электрического урона, крит - серьёзное ранение

Дальний бой:
- Лазерная винтовка "Азимут", атака +10, 1к8+6 огненного урона, шаг дистанции 120 футов, 20 зарядов, расход 1, крит - поджигание 1к6 или иммобилизация (1к4 раунда).

Характеристики:
Накидка: 16,11,13,15,15,18
СИЛ 20 (+5); ЛВК 18 (+4); ВЫН 18 (+4); ИНТ 17 (+3); МДР 17 (+3); Хар 11 (+1)
Навыки: 8 = 4 (класс) + 3 (ИНТ) + 1 (раса)
Внимательность +12 (6 рангов)
Атлетика +12 (6 рангов)
Акробатика +11 (6 рангов)
Инженерия +12 (6 рангов)
Пилотирование +13 (6 рангов)
Выживание +12 (6 рангов)
Медицина +12 (6 рангов)
Профессия +12 (оружейник) (6 рангов)

Ношение брони: Легкая, тяжёлая броня, щиты
Обращение с оружием: простое и высокотехнологичное оружие ближнего боя, короткоствольное оружие, длинноствольное, тяжёлое и снайперское оружие, гранаты.
Черты (7 штук):
- Уверенное владение оружием (высокотехнологичное ближнего боя)
- Бойня (если попал атакой ближнего боя и рядом есть ещё враг, то можно атаковать и его с полным БМА. После второй атаки получаешь -2 к КБ)
- Преграда (если враг делает Осторожный шаг, то можно реакцией сделать свой осторожный шаг, если при этом окажетесь рядом с этим врагом)
- Убийственная меткость (-2 к атаке, но +1/2 БМА (+3) к урону).
- Бойня+ (за 1ПР можно атаковать и других противников после второго до первого промаха или пока всем не достанется по одному удару)
- Важная атака. Когда наносите критический удар, можете переместиться на 5 футов, не вызывая внеочередной атаки, в клетку, соседнюю с вами и вашим врагом.
- Удар вдогонку. Используя Преграду, можете переместиться на 10 футов и либо провести внеочередную атаку, либо дождаться не спровоцирует ваш враг другую внеочередную атаку.
Языки: Общий, Вескский, Дварфийский, Верчес

Специальные способности:
Раса:
Увеличение характеристик (привычный к высокой гравитации человек): +2 Сил, +2 Лов, -2 Хар
Дополнительная черта
Умелый (+1 навык на каждом уровне)

Тема: Затронутый смертью
+1 к Выносливости
Вы понимаете суть жизни и не-жизни. Можете использовать Внимательность вместо Мистицизма для определения знаний о нежити и негативных эффектов от неё. Внимательность становится классовым навыком.
Ужасающая живучесть: вы получаете бонус +1 к спасброскам от болезней, ядов, эффектов сна, оглушения, утомления, усталости, эффектов, воздействующих на разум, параличу.


Класс:
Основной боевой стиль - штурмовик
Техника боевого стиля: Быстрое реагирование (+4 к инициативе, + 10 футов к скорости)
Боевая черта 1
Военная хитрость: Рукопашник (+1/2 модификатора Силы к урону оружием ближнего боя)
Привычное оружие
Боевая черта 2
Техника боевого стиля: Атака с разгона. Основным действием атака с разбега без штрафов. В конце атаки с разбега можно вместо одной из атак совершить таран.
Увеличение характеристик: +2 к Харизме, Интеллекту, Мудрости, Выносливости.
Боевая черта 3
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