CG Medium Humanoid (human, elf)
Male half-elf bard 6
31yo, 175 cm, 66 kg
XP: 15 000 -> 23 000
ABILITY SCORES:STR 14 [+2] (12 base + 2 ench bonus)
DEX 15 [+2] (13 base + 2 racial bonus)
CON 12 [+1]
INT 12 [+1]
WIS 9 [-1]
CHA 20 [+5] (17 base + 1 at 4th level + 2 ench bonus)
SAVING THROWS:Fort +3 = +1 con +2 bard
Ref +7 = +2 ref +5 bard
Will +4 = -1 wis +5 bard
COMBAT STATS:Hit Points 45 = 8 bard 1st lvl + 5d8 bard (25) + 6 con + 6 feat
AC 20 = 10 + 2 dex + 5 armor + 3 shield + 1 dodge (FF 18 / T 13)
BAB +4 = +4 bard
CMB +6 = 4 BAB + 2 str
CMD 18 = 10 + 4 BAB + 2 str + 2 dex
Initiative +2 = +2 dex
Speed 30'
* Attack (longsword +1): +8 to hit, 1d8+3 S damage /19-20 x2 crit
RACIAL TRAITS:●
Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
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Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
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Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
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Base Speed: Half-elves have a base speed of 30 feet.
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Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
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Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
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Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
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Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
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Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
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Elf Blood: Half-elves count as both elves and humans for any effect related to race.
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Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
CLASS FEATURES:●
Favoured Class (bard & fighter): Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank.
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Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component.
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Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
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Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
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Cantrips (Sp): Bard's learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.
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Versatile Performance (Ex): At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
Oratory (Diplomacy, Sense Motive),
Act (Bluff, Disguise)
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Well-Versed (Ex): At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
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Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
SKILLS:skill ranks: 6*6 bard + 1*6 int + 6*1 fc = 48
ACP -2 = -1 armor -1 shield
Knowledge (all) (Int), Linguistics (Int), Perform (Cha)
+04 Acrobatics (dex) = 1 rank + 2 dex + 3 class - 2 ACP
+05 Appraise (int) = 1 rank + 1 int + 3 class
+14 Bluff (int) = Perform [act] (class feature)
+04 Climb (str) = 1 rank + 2 str + 3 class - 2 ACP
+17 Diplomacy (cha) = Perform [oratory] (class feature)
+14 Disguise (cha) = Perform [act] (class feature)
+06 Escape Artists (dex) = 1 rank + 2 dex + 3 class
+09 Intimidate (cha) = 1 rank + 5 cha + 3 class
+09 Knowledge [arcana] (int): 2 ranks + 3 class + 1 int + 3 bk
+08 Knowledge [dungeoneering] (int): 1 rank + 3 class + 1 int + 3 bk
+08 Knowledge [geography] (int): 1 rank + 3 class + 1 int + 3 bk
+10 Knowledge [history] (int): 4 ranks + 3 class + 1 int + 3 bk
+08 Knowledge [local - Sword Coast] (int): 1 rank + 3 class + 1 int + 3 bk
+08 Knowledge [nature] (int): 1 ranks + 3 class + 1 int + 3 bk
+08 Knowledge [nobility] (int): 1 rank + 3 class + 1 int + 3 bk
+08 Knowledge [planes] (int): 1 rank + 3 class + 1 int + 3 bk
+08 Knowledge [religion] (int): 1 rank + 3 class + 1 int + 3 bk
+10 Linguistics (int) = 6 rank + 1 int + 3 class
+05 Perception (wis): 1 rank + 3 class - 1 wis + 2 racial
+14 Perform [act] (cha): 6 rank + 3 class + 5 cha
+09 Perform [comedy] (cha): 1 rank + 3 class + 5 cha
+17 Perform [oratory] (cha): 6 ranks + 3 class + 5 cha + 3 sf
+11 Perform [string] (cha): 1 rank + 3 class + 5 cha + 2 comp
+17 Sense Motive (wis) = Perform [oratory] (class feature)
+05 Spellcraft (int) = 1 rank + 1 int + 3 class
+04 Sleight of Hand (dex) = 1 rank + 2 dex + 3 class - 2 ACP
+04 Stealth (dex) = 1 rank + 2 dex + 3 class - 2 ACP
+14 Use Magic Device (cha) = 6 ranks + 5 cha + 3 class
Languages:
1. Common (racial)
2. Elven (racial)
3. Chondathan (home region)
4. Draconic (int bonus)
5. Goblin (linguistics)
6. Orc (linguistics)
7. Dambrathan (linguistics)
8. Damaran (linguistics)
9. Illuskan (linguistics)
10. Undercommon (linguistics)
FEATS:● Skill Focus (Perform [oratory]) [race bonus feat]
● Dodge [1st level]
● Weapon Focus (longsword) [3rd level]
● Toughness [5th level]
BARDIC PERFORMANCES:Bardic Performance: 19 rounds / day
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Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
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Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
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Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
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Inspire Courage +2 (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
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Inspire Competence +2 (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).
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Suggestion (Sp): A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance.
SPELLS:Bard spells: Charisma based, CL6, DC 15 + spell level
Spells Known:
[Cantripts] (6):
● Detect Magic: Detects spells and magic items within 60 ft.
● Ghost Sound: Figment sounds.
● Mage Hand: 5-pound telekinesis.
● Message: Whisper conversation at distance.
● Prestidigitation: Performs minor tricks.
● Read Magic: Read scrolls and spellbooks.
[1st Level] (4):
● Charm Person: Makes one person your friend.
● Grease: Makes 10-ft. square or one object slippery.
● Hideous Laughter: Subject loses actions for 1 round/ level.
● Silent Image: Creates minor illusion of your design.
[2nd Level] (4):
● Calm Emotions: Calms creatures, negating emotion effects.
● Glitterdust: Blinds creatures, outlines invisible creatures.
● Invisibility: Subject is invisible for 1 min./level or until it attacks.
● Mirror Image: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Инвентарь
Bardic Performance: 19 / 19 rounds [per day]
Lore Master: 1 / 1 [per day]
1st lvl bard spells: ●●●●●● [●/○]
2nd lvl bard spells: ●●●● [●/○]
Equipped
Chain shirt +1 1250 25
Heavy wooden shield +1 1157 10
Longsword +1 2315 4
Headband of Alluring Charisma +2 4000 1
Belt of Giant Strength +2 4000 1
Cloak of resistance +1 1000 1
Belt pouch 1 0,5
Lute, masterwork 100 3
Traveler's outfit 1 5
Backpack 2 2
Bedroll 0,1 5
Dagger 2 1
Entertainer's outfit 0 4
Flint and steel 1 0
Kit, grooming 1 2
Kit, mess 0,2 1
Pot, iron 0,8 4
Rations, trail (10 days) 5 10
Rope, silk (50 ft) 10 5
Waterskin 1 4
Wand of Cure Light Wounds 750 1
Wand of Magic Missile 750 1
Horse, light 75
Bit and bride 2
Saddle, riding 10
Wealth: 565 gp 9 sp
Total weight: 91,5 lbs - medium load
Total weight (without backpack): 50,5 lbs - light load