[WH40k OW] Project Mordrem | ходы игроков | Информаториум

DungeonMaster unholyknight
09.09.2019 20:41
Информация о генерёжке

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Не допускаются абхуманы и псайкеры. Возможен один священник по согласованию. Впрочем один псайкер будет придан вам со стороны. Оператору доступен Сентинель десантной модификации, максимум один на отделение. Предпочтение будет отдаваться в первую очередь боевым, а не командным ролям — водить пати полностью состоящее из комиссаров, сержантов и техножрецов желания нет.

Наброска осуществляется мастером.

Отношение к инвентарю довольно либеральное.

Статы полка:

Elysian 501st "Macharius Fist"

Characteristic Modifiers: +3 Ballistic Skill, +3 Agility, +2 Intelligence, +3 Willpower, -3 Fellowship

Starting Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Linguistics (Low Gothic), Operate (Aeronautica), Operate (Surface), Tech-Use

Staring Talents: Catfall, Hatred (Mutants), Nerves of Steel, Rapid Reaction

Blessed Ignorance: Imperial citizens know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain, and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.
Kill the Mutant: The general citizens of the Imperium are trained from birth to fear mutation, for it heralds the taint of Chaos. All Imperial world characters start with Hatred (Mutants).

Cyber-Enhanced: This regiment has very close ties with the Adeptus Mechanicus, or perhaps is even of the Lathe Worlds. In either case, the regiment believes in the superiority of the machine over flesh, and its members gladly accept the blessings of the Omnissiah to replace their biological parts. From bionic limbs to enhanced senses, these cybernetic enhancements serve to increase the regiment’s abilities in battle.

Demolitionists: Due to their training and experience, characters from a demolitionists regiment gain an additional +10 bonuses to Tech-Use Tests made for the Demolitions special use of the Skill.

Limited Numbers: When a Squad from this regiment requests reinforcements (to replace fallen Comrades), it must make a Hard (–20) Logistics Test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test if a significant portion of the regiment is not currently in the field (these Tests already include situational modifiers except those added at the GM’s discretion). If it fails, the regiment simply has no reinforcements it can spare for the Squad, and its members must soldier on until its members can put in another request for troop support.

Regimental Rivalry: Rivalries exist between nearly all units in the Imperial Guard.
On the whole, these are mainly friendly rivalries between brothers-in-arms that express themselves in drinking contests, braggadocio, contests of escalation, and even the occasional good-natured brawl. Unfortunately, some regimental rivalries are carried too far and become less a friendly rivalry and more a seething hatred accompanied by an increasingly bitter series of confrontations and betrayals. Regimental rivalries can exist between discreet units within larger regiments such as squads or platoons, or can encompass entire regiments from the Regimental Commander all the way down to the greenest conscript. Regimental rivals take any opportunity to undermine or sabotage one another, stealing supplies, tampering with orders, duelling, spreading lies, and framing opponents for crimes. These rivalries can even, as was the case with the deadly rivalry between the Tanith 1st Light Infantry regiment and the Jantine Patricians during parts of the Sabbat Worlds Crusade, go so far as outright betrayal and murder.

Wounds: Characters from this regiment generate starting Wounds normally

Favoured Weapons: Heavy Bolter, Meltagun

Standard Regimental Kit: (возможны некоторые правки):

Addtional Favoured heavy weapon - Acctran-pattern automatic mortar
One good-craft plasmagun
One accatran-pattern laspistol, and two charge packs
One accatran-pattern lasgun and four charge packs
One knife
One uniform
One set of poor weather gear
One survival suit
One chrono
One suit of good-craft Imperial Guard flak armour
One micro-bead
One preysense goggles
One rucksack or sling bag
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags or equivalent identification
One primer or instructional handbook
Combat sustenance rations, two weeks’ supply
one respirator
one grav-chute
two frag grenades
two smoke grenades
one-kg demolition charge
One drop-sentinel per squad

Бонусные таланты получаемые за импланты:
Resistance (Toxic)
Resistance (Psy. Powers)
Resistance (Fear)
+10 to Medicae tests для диагностирования ран или лечения с использованием нарцетума
Также солдат может большее время находится без сна не теряя внимание. Игромеханически это значит что он может провести 24 часа без сна не делая Toughness test чтобы не получать очко Fatigue. После 36 часов без на требуется тест со сложностью +0, и дальше каждые 12 часов сложность возрастает на -10.

Бонусные таланы за опыт полка
Frobidden Lore (Tyranids)
Отредактировано 17.12.2019 в 23:21

DungeonMaster unholyknight
26.12.2019 22:39
Accatran pattern MkII Heavy Laspistol Type:Pistol Range:40 RoF:1/2/- Dmg:1d10+3 Pen:0 Ammo:60 Rld:full Wt:2 Special:Reliable, uses lasgun power pack
Accatran-pattern MkIV Lasgun Type:Basic Range:80 RoF:1/3/- Dmg:1d10+3 Pen:0 Ammo:60 Rld:full Wt:4 Special:Reliable, +10 to delay and overwatch to determine who shoot first
Accatran-pattern Flamer Type:Basic Range:20 RoF:1/-/- Dmg:1d10+4 Pen:2 Ammo:12 Rld:2 full Wt:12 Special:Flame, spray, reliable, Long Barrel, Rare Model
Accatran pattern Plasmagun Type:Basic Range:100 RoF:1/2/- Dmg:1d10+7 Pen:6 Ammo:40 Rld:4 full Wt:18 Special:Maximal, overheat, Rapid Clip Ejection, Rare Model
Accatran-pattern Meltagun Type:Basic Range:20 RoF:1/-/- Dmg:2d10+10 Pen:12 Ammo:5 Rld:full Wt:13 Special:Melta, Lightweight Material, Rare Model
Accatran pattern Heavy Bolter Type:Heavy Range:150 RoF:1/-/6 Dmg:1d10+8 Pen:5 Ammo:60 Rld:full Wt:35 Special:Tearing, Lightweight Material, Rare Model
Accatran-pattern Automatic Mortar Type:Heavy Range:25-200 RoF:1/-/5 Dmg:X Pen:X Ammo:5 Rld:4 full Wt:50 Special:Inaccurate, inderect
Accatran-pattern Missle Launcher Type:Heavy Range:350 RoF:1/-/- Dmg:X Pen:X Ammo:1 Rld:full Wt:30 Special:Lightweight Material, Rare Model


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