Характеристики напыляются кубами из пула.
2 набора бросков на выбор. 1 переброс.
Стартовый опыт: 400
Стартовая закупка только на ваши стартовые деньги.
Персонажи с карьерой Сороритас не допускаются.
Персонажи с происхождением Аристократ (или производными от оного) не одобряются и требуют внутриигрового обоснования.
Персонажи с предысториями или альтернативными рангами ссылающимися на инквизицию должны привести обоснование того факта, почему они оказались в своей текущей ситуации.
Было бы хорошо, если бы присутствовал хотя бы 1 арбитр.
Необязательная просьба по порядку оформлению черт, характеристик, навыков, талантов и прочего:
0 Характеристики
1 Homeworld + Carier Path + background
2 Черты от пункта 1.
3 Базовые навыки.
4 Навыки
5 Таланты
6 Опыт: получено/потрачено
7 На каких рангах что куплено
Weapon Skill (WS): 15 + 7 = 22
Ballistic Skill (BS): 20 + 14 = 34
Strength (Str): 20 + 11 = 31 (3)
Toughness (T): 20 + 11 = 31 (3)
Agility (Ag): 20 +12 = 32 (3)
Intelligence (Int): 28 + 14 + 5 = 47 (4)
Perception (Per): 20 + 15+5 = 40 (4)
Willpower (WP): 20 +13 = 33 (3)
Fellowship (Fel): 20 +12 = 32 (3)
Wounds: 12/12 (7+4+1(div))
Fate points: 2
CP
IP
Background: Pilgrim
Skills: You begin play with the Common Lore (Ecclesiarchy) (Int) and Survival (Int) skill.
Seasoned Traveller: You gain the Hardy Talent.
Penniless: You begin play (or return from your pilgrimage) with one weapon, a single devotional trinket, the clothes on his back and nothing else. All other equipment that your character would normally have is removed.
Traits:
Fit For Purpose
A forge world inhabitant is repeatedly tested, channeled and trained from birth for their chosen station and role in life. Weakness is not tolerated and failure met with painful incentives to do better. Even those who follow a rogue’s path must strive to be better than their peers to survive.
Effect: Depending on your chosen Career, increase your Characteristic by +3: Adept—Intelligence, Assassin— Agility, Guardsman—Ballistic Skill, Scum—Perception, or Tech-Priest—Willpower.
Stranger to the Aquila
Although forge world born citizens know that the Emperor is their god and saviour, they see the Imperial Creed through the lens of Cult Mechanicus doctrine. As a result, they can be surprisingly—and sometimes dangerously—ignorant of the common teachings and practices of the Ecclesiarchy, often failing to offer its clerics the level of deference they expect.
Effect: Forge world characters take a –10 penalty on Tests involving knowledge of the Imperial Creed, and a –5 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings.
Origin: Mechanicum research Station
The Sector contains an endless variety of interesting nebulae, oddly radiating stars, worlds with unusual fauna, and other anomalies of interest to the Mechanicum, and they strive to deploy research stations to study them all—an impossible task, even with their vast resources. Some of these installations are closely guarded secrets or havens for techno-recidivists, whereas some are celebrated centres of knowledge or simply forgotten altogether. Those that have spent their lives on such a station usually pick up a myriad of skills that can make them quite useful to many Calixian organisations.
Effect: Characters originating from a Mechanicum Research Station begin play with training in one of the following Skills:
Common Lore, Forbidden Lore, Scholastic Lore, or Trade. They also gain the Talented Talent for that specific Skill..
Basic Skills:
Common Lore (Machine Cult)(Int)
Skills:
Awareness (Per) (100 Scrivener)
Common Lore (Administratum) (Int) (100 Scrivener)
Common Lore (Ecclesiarchy) (Int) (Pilgrim)
Common Lore (Imperium) (Int) (Adept)
Common Lore (Tech) (Int) (Adept)
Forbidden Lore (Cults) (100 Scrivener)
Forbidden Lore (Heresy) (Int) (100 Scribe)
Forbidden Lore (Xenos) (Int) (Origin: Mechanicum research Station)
Literacy (Int) (Adept)
Logic (int) (100 Scrivener)
Pilot (Civilian Craft)(Ag)(100 Archivist)
Scholastic Lore (Bureaucracy) (Int) (100 Scribe)
Scholastic Lore (Legend) (Int) (100 Archivist)
Speak Language (High Gothic) (Int) (100 Scrivener)
Speak Language (Low Gothic) (Int) (Adept)
Survival (Int) (Pilgrim)
Trade (Cook)(100 Archivist)
Trade (Copyist) (Int) (Adept)
Talents:
Hardy (Pilgrim)
Light Sleeper (Adept)
Pistol Training (SP) (Adept)
Sprint (Adept)
Talented(Forbidden Lore (Xenos)) (Origin: Mechanicum research Station)
Experience:
1200 at start
0 gain
1200 spend
0 free
Rank 1
100. Scholastic Lore (Legend) (Int)
100. Pilot (Civilian Craft)(Ag)
100. Intelligence (Simple Advance)
100. Trade (Cook) (Int)
100. Perception (Simple Advance)
Rank 2
100. Awareness (Per)
100. Common Lore (Administratum) (Int)
100. Forbidden Lore (Cults) (Int)
100. Logic (Int)
100. Speak Language (High Gothic) (Int)
Rank 3
100. Forbidden Lore (Heresy) (Int)
100. Scholastic Lore (Bureaucracy) (Int)