[Anima] Shadow Within Dreams | ходы игроков | Расширенные классы

 
DungeonMaster Аликтус
26.08.2018 13:30
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Warrior's Specialisation
• Barbarian:
+15 Life points (+30)
+5 Feats of Strength (+10)
-10 MK (+15)
-5 Wear Armor (0)
May gain +5 Dodge instead +5 Block
Яростная атака: Получает двойной штраф на инициативу за броню и щит. Может добавить 1/10 своей Демонстрации Силы (Feats of Strength) к базовому урону оружия в ближнем бою за каждую руку (Оружие с двуручным хватом получает удвоенный бонус). Не более чем +5 на руку за уровень варвара.

• Lieutenant:
+5 Leadership (5)
+5 to either attack or block, instead both
Cost of Leadership: 1
-10 MK (15)
Лидер: Лейтенант может добавить 1/5 своего бонуса Лидерства к атакующим, или защитным способностям союзников. Не более чем 5*уровень специализации Лейтенант.

Acrobatic Warrior's Specialisation
• Pirate:
+10 Swim (10)
+10 Navigation (10)
-10 Athleticism (0)
-5 MK (+20)
Пират: На кораблях может добавить 1/5 своего бонуса Навигации к своим атакующим, или защитным способностям. Не более чем 5*уровень специализации Пират.

• Sword Dancer:
+10 Dance
-5 MK (+20)
Cost of Wear Armor: 3
Танец с мечами: Штраф на использование двух оружий одинакового размера не применяется, двойное пенальти к инициативе от брони, оружия и щитов, может прибавить 1/5 своего бонуса танца к своим атакующим, или защитным способностям. Не более чем 5*уровень специализации танцора с мечами.

Paladin's Specialisation:
• Banisher:
+30 Zeon (50)
Cost of Zeon: 1
-5 MK (15)
-5 Life points (10)
-5 Withstand Pain (5)
-5 Wear Armour (5)
Cost of Withstand Pain: 2
Cannot exchange banish and zeon to composure
Изгоняя нечестивое: Сражаясь с проявлением сверхъестественного Изгоняющий паладин получает бонус к Атаке и защите равный 1/10 Изгнания. Не более чем 10*уровень Изгоняющего паладина.

• Knight:
+5 Style (10)
+5 Life Points (20)
+10 Ride (10)
-10 MK (10)
Cost of Banish: 2
Always exchange banish and zeon to composure
Не зная страха: Сражаясь лицом к лицу с противником, рыцарь получает урон так словно базовый урон противника меньше на стиль/10. Не более чем 5*уровень рыцаря.

Dark Paladin's Specialisation:
• Witch Hunter
+5 to Magic Resistance
+5 to Psychic Resistance
-5 MK (15)
-5 Persuasion (0)
Cost of Control: 2
Always exchange control and zeon to Withstand Pain

• Overlord
+30 Zeon (50)
+5 Persuasion (10)
+10 Leadership (10)
Cost of Zeon: 1
Cost of Summon: 2
-5 Attack (0)
-5 Wear Armour (0)
-10 Composure (0)
Cost of Composure: 2
Cannot exchange control and zeon to Withstand Pain
В зависимости от ситуации может добавить 1/5 социальных навыков к Контролю, не боле чем 10*уровень Властелина

Weaponmsters's Specialisation:
• Guardian
Cost of Notice: 1
+10 Notice (+10)
Cost of Feats of Strength: 2
-5 Feats of Strength (0)
-5 Attack (0)
Cover Others as a Passive Action

• Various Fighter
+10 Style (+10)
Cost of Style: 1
-5 Feats of Strenght (0)
-5 Wear Armor (+5)
Cost of Wear Armor: 2
Must take "batto jutsu"
На все руки: Каждый раз когда Various Fighter использует в бою оружие впервые, он может до конца раунда прибавить 1/5 своего стиля к атаке, защите и урону (не более чем 10 за уровень оружейного мастера). Batto Jutsu применимо к двуручному оружию, кроме того, Various Fighter получает только половинный штраф за использование незнакомого или импровизированного оружия.

Technician's Specialisation:
• Mental Technician
Cost of Psychic Points: 2
+1 Psychic Projection: 2
+1 Ki: 2
Accumulation Multiple: 20
Archetype: Domine-Psychic

• Technician-Wizard
+5 Zeon: 2
MA Multiple: 60
+1 Magic Projection: 2
+1 Ki: 2
Accumulation Multiple: 20
Archetype: Domine-Mystic

• Seals Master
Cannot use Nemesis Abilities or Techniques
Half Ki cost for Invocation Seals (round up)
-5 Attack (0)

Tao's Specialisation:
• Armored Tao
Cost of Wear Armor: 1
+5 Wear Armor (+5)
-5 Style (0)
-10 МК (+20)
First Martial Arts cost 20 DP

• Kensai
Applies Martial Arts advantages and bonus to single chosen melee weapon
Develop one Martial Art for every 60 points that he develops his Attack ability or Defense ability.

Ranger's Specialisation:
• Sharpshooter
Class Attack bonus only applied on projectile Weapons
-5 Animals (0)
-5 Herbal Lore (0)
+5 Base Damage to all Attacks with Projectile Weapons per Level
-5 Aimed Attack Penalty/Level with Projectile Weapons per 2 Level (Starting at 2)
Double Aiming Bonus with Projectile Weapons

Shadow's Specialisation:
• Stalker
Cost of Hide: 1.
Cost of Stealth: 1.
-10 Search (0)
Cost of Wearing Armor: 3

Thief's Specialisation:
• Burglar
+5 Lock Picking (+5)
-5 Sleight of Hand (0)

• Trickster
Cost of Social: 1
+10 Disguise (+10)
+10 Persuasion(+10)
-5 Trap Lore (0)
-5 Ki Concealment (0)
-10 Theft (0)
Cost of Athletics: 2

• Jester
+10 Acrobatics (+10)
+10 Sleight of Hand (+15)
+5 Life Points (+10)
-5 Notice (0)
-5 Search (0)
-5 Trap Lore (0)
-5 Theft (+5)
Cost of Appraisal: 3
Пируэт: Может добавить 1/10 своего навыка Акробатики к Уклонению. Не более чем 5*уровень Шута

Assassin's Specialisation:
• Sniper
Cost of Hide: 1.
+5 Disguise (+5).
Ranged Attack bonus equal to 1/10 Notice.
Cost of Stealth: 2.
Class Attack bonus only applied on projectile Weapons

Wizard's Specialisation:
• Spellcrusher
1/2 ML on creation
No Natural Magic Theorem
Can Dispel: As a Passive Action, a Spellcrusher can dispel any spell cast, whether it’s being cast in that same moment or it’s being maintained. Dispelling a spell requires the Spellcrusher to have sufficient Intelligence to cast that spell at the same Casting Level it’s been cast, and spend the same Zeon spent in its casting. Finally, in order to dispel a spell, a Spellcrusher must pass a Magic Appraisal check against one Difficulty Level for each 10Levels (rounding up at multiples of 10) of the Spell.

Warlock's Specialisation:
• Acrobatic Warlock
+5 Acrobatics (+5)
+5 Style (+5)
+5 Sleight of Hand (+5)
+5 Initiative (+10)
-5 Life Points (+5)
-5 Block (0)
Cost of Block: 3

• Warcaster
+10 Wear Armor (+10)
+5 Life Points (+15)
1/2 Cost of Bellum Domini [Mastery of Arcane Warfare] Archanum (round up at multiples of 5).
-5 Dodge (0)
-5 Magic Appraisal (0)
Must start mastering menamagic from Bellum Domini branch [Mastery of Arcane Warfare]

Illusionist's Specialisation:
• Bard
+10 Acrobatics (+10)
+10 Music (+10)
Add 1 Music Spell per each 10 ML
Half Zeon cost for Music spells
Can use Magic Projection as Prerequisite and Attack for Virgo Impossible Weapon.
-5 Disguise (0)
-5 Stealth (+5)
-5 Hide (+5)
-5 Theft (0)
No Darkness, Fire, Earth, Necromancy spells.
No Bellum Domini [Mastery of Arcane Warfare] Archanum [Metamagic]
No Natural Magic Theorem.

Wizard Mentalists's Specialisation:
• Elementalist
+10 Innate Spell Zeon (+10)
+10 Innate Psychic Power Potential (+10)
imited access to Paths and Disciplines
A Light Elementalist can only cast spells from the Light Path or Light Elementalist Specialization, and use Psychic Powers from the Sentience and Light Discipline.
A Darkness Elementalist can only cast spells from the Darkness Path or Darkness Elementalist Specialization, and use Psychic Powers from the Telepathy and Energy Discipline.
A Fire Elementalist can only cast spells from the Fire Path or Fire Elementalist Specialization, and use Psychic Powers from the Pyrokinesis and Hypersensitivity Discipline.
An Earth Elementalist can only cast spells from the Earth Path or Earth Elementalist Specialization, and use Psychic Powers from the Physical Increase and Telemetry Discipline.
A Water Elementalist can only cast spells from the Water Path or Water Elementalist Specialization, and use Psychic Powers from one Discipline chosen between either Cryokinesis and Matrix Powers.
An Air Elementalist can only cast spells from the Air Path or Air Elementalist Specialization, and use Psychic Powers from one Discipline chosen between either Psychokinesis and Electromagnetism.

Mentalist's Specialisation:
• Focuser
Double Bonus from Mental Pattern
+5 to Bonus from Free Psychic Points to Psychic Potential, Psychic Projection, Innate Psychic Powers
Only 1 Psychic Discipline.
Only 1 Mental Pattern.
Double Penalties from Mental Pattern

Warrior Mentalist's Specialisation:
• Mental Assassin
+5 Initiative (+10)
+10 Hide (+10)
+10 Stealth (+10)
+10 Poison (+10)
+10 Composure (+10)
-5 Block (0)
-5 Dodge (0)
Prowler-Psychic Archetype
Отредактировано 27.08.2018 в 16:42
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