Раздел "Навыки":
LG Medium Humanoid
Male human oracle of nature 1/paladin of Sarenrae 4/fighter 1
30yo, 190 cm, 96 kg
ABILITY SCORES:STR 20 [+5] DEX 06 [-2] CON 14 [+2]
INT 12 [+1] WIS 10 [+0] CHA 18 [+4]
SAVING THROWS:Fort +13 = +4 paladin +2 fighter +2 con +4 cha +1 res
Ref +7 = +1 paladin -2 dex +4 cha +1 trait +2 feat +1 res
Will +11 = +2 oracle +4 paladin +0 wis +4 cha +1 res
COMBAT STATS:Hit Points 52 = 5 fighter +4 oracle + 27 paladin + 12 con + 4 fc
AC 27 = 10 + 10 armor + 4 cha + 3 shield
BAB +5
CMB +10 = 5 BAB + 5 str
CMD 24 = 10 + 5 BAB + 5 str + 4 cha
Initiative +0 = -2 dex +2 trait
Speed 20'
* Attack #1 (scimitar +1 with pa): +5 bab +5 str +1 enh +1 wf -2 pa = +10
1d8 +5 str +1 enh +4 pa = 1d6+10; crit 18-20/x2
* Attack #2 (scimitar +1 without pa): +5 bab +5 str +1 enh +1 wf = +12
1d8 +5 str +1 enh = 1d6+6; crit 18-20/x2
RACIAL TRAITS:● Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
● Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
● Base Speed: Humans have a base speed of 30 feet.
● Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
● Bonus Feat: Humans select one extra feat at 1st level.
● Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
CLASS FEATURES:● Favoured Class (paladin): Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank.
● Weapon and Armor Proficiency: Character is proficient with all simple and martial weapons, and with all types of armor (heavy, medium, and light), and with shields.
● Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
● Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
● Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil.
● Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
● Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch.
● Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
● Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
● Mercy (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. [Sickened]
● Channel Positive Energy (Su): When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric.
● Nature Mystery: An oracle with the nature mystery adds Climb, Fly, Knowledge (nature), Ride, Survival, and Swim to her list of class skills.
● Revelation (Nature’s Whispers) (Ex): You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD.
● Oracle’s Curse (Ex): Haunted. Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
SKILLS:skill ranks: +8 paladin +2 fighter +4 oracle +6 int +6 human bonus = 26
ACP 6 = 5 full plate + 1 heavy steel shield
+09 Climb (str): 1 rank + 3 class + 5 str - ACP
+12 Diplomacy (cha): 5 ranks + 3 class + 4 cha
+08 Handle Animal (cha): 1 rank + 3 class + 4 cha
+04 Heal (wis): 1 rank + 3 class
+08 Intimidate (cha): 1 rank + 3 class + 4 cha
+05 Knowledge (dungeoneering) (int): 1 rank + 3 class + 1 int
+05 Knowledge (history) (int): 1 rank + 3 class + 1 int
+05 Knowledge (nature) (int): 1 rank + 3 class + 1 int
+05 Knowledge (nobility) (int): 1 rank + 3 class + 1 int
+05 Knowledge (planes) (int): 1 rank + 3 class + 1 int
+05 Knowledge (religion) (int): 1 rank + 3 class + 1 int
+06 Linguistics (int): 5 ranks + 1 int
+02 Ride (dex): 1 rank + 3 class - 2 dex - ACP
+04 Sense Motive (wis): 1 rank + 3 class
+05 Spellcraft (int): 1 rank + 3 class + 1 int
+04 Survival (wis): 1 rank + 3 class
+09 Swim (str): 1 rank + 3 class + 5 str - ACP
Languages: Common, Elven, Abyssal, Celestial, Draconic, Infernal, Sylvan
FEATS:● Lightning Reflexes [level 1 feat]
● Power Attack [race bonus feat]
● Weapon Focus (scimitar) [level 3 feat]
● Step Up [level 5 feat]
● Cleave [fighter bonus feat 1]
TRAITS:● Deft Dodger: You gain a +1 trait bonus on Reflex saves.
● Reactionary: You gain a +2 trait bonus on Initiative checks.
SPELLS:Paladin spells: Charisma based, CL1, DC 14 + spell level
Spells Prepared:
● Protection from Evil: +2 to AC and saves, plus additional protection against selected alignment.
Oracle spells: Charisma based, CL1, DC 14 + spell level
Spells Known:
[Orisons] (4+2):
● Create Water: Creates 2 gallons/level of pure water.
● Detect Magic: Detects spells and magic items within 60 ft.
● Ghost Sound: Figment sounds.
● Light: Object shines like a torch.
● Mage Hand: 5-pound telekinesis.
● Stabilize: Cause a dying creature to stabilize.
[1st Level] (2):
● Divine Favor: You gain +1 per three levels on attack and damage rolls.
● Endure Elements: Exist comfortably in hot or cold regions.
Раздел "Инвентарь":
Equipped
* Full plate +1 2500 gp 50 lbs
* Heavy steel shield +1 1020 gp 15 lbs
* Scimitar +1 2015 gp 4 lbs
* Headband of Alluring Charisma +2 4000 gp 1 lb
* Belt of Giant Strength +2 4000 gp 1 lb
* Cloak of resistanse +1 1000 gp 1 lb
* Belt pouch 1 gp .5 lb
Backpack
* Backpack, masterwork 50 gp 1 lb
* Bedroll 1 sp 5 lbs
* Crowbar 2 gp 5 lbs
* Dagger 2 gp 1 lb
* Flint and steel 1 gp -
* Kit, grooming 1 gp 2 lbs
* Kit, mess 2 sp 1 lb
* Pot, iron 8 sp 4 lbs
* Rations, trail (10 day) 5 gp 10 lbs
* Rope, silk (50 ft) 10 gp 5 lbs
* Waterskin 1 gp 4 lbs
* Wand of Cure Light Wounds 750 gp 1 lb
Wealth: 100 pp 640 gp 9 sp