«Стрекоза», постройка Twi-Far
13 Influence Cost (1 Traits (5 Inf Each) (5) +Weapons (8) +10 -10)
2 / 2 Hull (Hunk of Junk)
4 / 4 Engines (Micro Jump)
3 / 3 Crew
2 / 2 Power
4 / 4 CPU
2 / 2 Sensors
3 / 3 Size
4 Cargo (SizeX4 +Hull -10 -2+2)
1 Secret Cargo
3 Weapon Slots (Size+0)
6 Max Velocity
16 Resupply (SizeX4 +6 -2)
Effects:
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14 Defence (12-Size+Eng+1)
14 vs Ordinance (Def+0)
16 vs Boarding (10+Size+Crew+0)
3 Armour (3+0)
+0 vs Boarding (0+0)
-1 at 0 Shields
16 Shield (10+PouXSize+0)
2 Regen (Pow+0)
Boarded [○○○○○]
Strong Hit:
1) Effort (Primary or Vehicle System Skill, Does not Req Success, Not a Spare Time Roll): You may re-roll a single die from this Skill Roll.
2) Critical Hit (Damage, Hit, 1 use per RoF, No Splash Damage) Deal your Weapons Critical Damage (-Targets Armour) to a random (roll a d6) Attribute.
3) Critical Boost (Damage, Does not Req Hit) +1 Critical Damage for this Attack vs all Targets with 0 Shields.
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Innate Weapons:
1) Boarding Party (Hit +Crew=3, Crit 1*, RoF 1): Boarding (Auto)
- No Variations or Modifications, *Treat Target as if it had no Shields or Armour
Ordnance:
1) Beam Laser Burst (Hit -2, Shield Dmg 4, Crit 4, Range 3, Load 1, RoF 2 (+1d6), Mount 2): Battery (8)
- Front and Side Arc, Lock On +2
- Beam Laser Variations: +1 Range, +3 Cost. Energy, Attacking while within or through a Dust Cloud give you have -4 Hit (normally -2). Strong Hit: Burn Through (Hit, Once per RoF) Make a free Attack against the Target (costs 0 Ammo) with this Weapon, at Rng -2 for each Attack made with this Weapon during this Turn.
Infinite Clips
8 / 8 Ammunition
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Trade Goods:
[○○○○] [○○○○] [○○○○] [○○○○] Note
[○○○○] [○○○○] [○○○○] [○○○○] Note
[○○○○] [○○○○] [○○○○] [○○○○] Note
Workshop, Labs, Cargo & Notes:
● Spacecraft Repair shop (Mechanics Workshop)
● Med Bay (Medicine Workshop)
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3 Spacecraft Perks (Size+0):
○ +5 Shields (Size 1-2)
● +1 Cargo
● +1 Cargo
○ +2 Resupply
○ Deep Space SOS Beacon
○ Escape Pods (Size 3-5)
○ Shuttle (Size 4-5)
○ Brig (Size 3-5)
● Armoury
○ Additional Rooms (Size 3-5)
Automatic Perks:
● Ejection Seats (Size 1-2)
● Comm System
● Life Support
● Jump Drive
● Docking Clamp (Size 2-5)
● Airlock (Size 2-5)
● Corridors (Size 3-5)
● Small Rooms (Size 3-5)
● Large Rooms (Size 5)
Traits:
0) Twi-Far Build: At the start of your Turn (before moving your current Velocity) and within a
System with a Sun, you may gain a free 45o Rotation away from the Sun AND increase your Velocity by 1. +6 Resupply. +1 Defence. -2 Maximum Power.
1) Hunk of Junk: +1 Secret Cargo. -10 Influence Cost. NPCs like to mock your ship! This Trait requires an additional Spare Time of 14t to Change Out. -1 Attribute Point.
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