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КАРТОЧКА ПЕРСОНАЖААнглоязычная версия (образец) Sir TERIAN AREIAS ISMIR INTHILIN Male Half-Elf LG Noble Paladin of Oghma 1
Abilities (Pointbuy 27) STR 15 (+2) = (pb7) +1 (race) DEX 10 (+0) = (pb2) CON 12 (+1) = (pb3) +1 (race) INT 12 (+1) = (pb4) WIS 12 (+1) = (pb4) CHA 16 (+3) = (pb7) +2 (race)
HP 11/11 Speed 30' Initiative +0
Saving Throws: +2 Strength +0 Dexterity +1 Constitution +1 Intelligence +3 Wisdom (prof) +5 Charisma (prof)
AC 18 = 16 (Chain mail) +0 (DEX) +2 (Shield)
Attacks: Longsword: +4 to hit, 1d8+2 S Dagger: +4 (melee) / +2 (thrown) to hit, 1d4+2 / 1d4 (thrown) P (finesse, light, thrown [20/60])
Proficiency bonus +2
Proficiencies: Armor: All armor, shields. Weapons: Simple weapons, martial weapons. Tools: Intellectual games. Languages: Common, Elvish, Dwarvish, Celestial.
Skills: (DEX) Acrobatics +0 (WIS) Animal Handling +1 (INT) Arcana +1 (STR) Athletics +4 (prof) (CHA) Deception +3 (INT) History +3 (prof) (WIS) Insight +3 (prof) (CHA) Intimidation +3 (INT) Investigation +1 (WIS) Medicine +3 (prof) (INT) Nature +1 (WIS) Perception +3 (prof) (CHA) Performance +3 (CHA) Persuasion +5 (prof) (INT) Religion +1 (DEX) Sleight of Hand +0 (DEX) Stealth +0 (WIS) Survival +1
Race features: 1) Size: Medium. 2) Speed: 30' 3) Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 4) Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. 5) Skill Versatility: Vou gain proficiency in two skilIs ofyour choice.
Class features: 1) Hit Dice: 1d10. 2) Hit Points at 1st Level: 10 + your Constitution modifier. 3) Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per druid level after 1st. 4) Saving Throws: Wisdom, Charisma. 5) Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion. 6) Divine Sense: As an action, you can open your awareness to detect evil forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated. You can use this feature a number of times equal to 1 + Charisma modifier (4). When you finish a long rest, you regain all expended uses. 7) Lay on Hands: Your blessed touch can heal wounds. As an action, you can touch a creature and restore a number of hit points to that creature, up to the maximum your paladin level x 5 (0/5). Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Background feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treal you as a member of the same social sphere. You can secure an audience with a local noble ifyou need to.
Русскоязычная версия (образец)
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