[h:status = input("hpChange|0|Number of Hit Points","dmgOrHealing|Damage,Healing|Is the character taking damage or being healed?|RADIO|SELECT=0")][h:abort(status)] [if(dmgOrHealing == 0),CODE:{ [h:HP = HP - hpChange] [h:bar.Health = HP / MaxHP] [r:token.name] loses [r:hpChange] hit points.};{ [h:diff = MaxHP - HP] [h:HP = min(HP+hpChange, MaxHP)] [h:bar.Health = HP / MaxHP] [r:token.name] is healed and gains [r:min(diff,hpChange)] hit points. };]
Средства на покрытие расходов и развитие проекта в 2024: